Eurogames: The Design, Culture and Play of Modern European Board Games
McFarland, 2012. 8. 16. - 262페이지
While board games can appear almost primitive in the digital age, eurogames—also known as German-style board games—have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.
다른 사람들의 의견 - 서평 쓰기
LibraryThing Review사용자 리뷰 - fulner - LibraryThing
Eurogames is I liked a lot. It is good for what it is. It is a scholarly work, so that means there is way too much in-line documentation and a rather dry writing style, as long as you prepare yourself ... 전체 리뷰 읽기
기타 출판본 - 모두 보기
abstract games actions activity Aleknevicus Avalon Hill award board and table board games boardgamegeek broader Bruno Faidutti Carcassonne collectible card games commonly competitive complex Cosmic Encounter Costikyan describes desJahres Deutscher Spiele Preis Die Macher discussion emerged emphasis eurogame genre eurogames example experience Faidutti fantasy focus game design game elements game goals game play game system game’s gamers gaming culture gaming encounter gaming hobby gaming writer geek German games Heide Smith hobby gaming identified important in-game innovative Knizia Kramer mass-market metagame multiplayer notable number of games observation ofa game ofgames ofthe outcome particular game percent player enjoyment playing games popular produced published Reiner Knizia role role-playing games rules ruleset Sackson Siedler von Catan significant simulation social context social interaction Spiel des Jahres strategy sub-goals suggests table games tactical thematic theme tile placement tion titles typically understanding variety video games wargames Wolfgang Kramer